iSameGame released
Sunday, October 5th, 2008iSameGame is available on the iTunes App Store.
Its currently free!
See the video here of a perfect completion. Ofcourse we used AI to remove the right blocks in the right order:-)
iSameGame is available on the iTunes App Store.
Its currently free!
See the video here of a perfect completion. Ofcourse we used AI to remove the right blocks in the right order:-)
I tried one interesting iphone application, it’s called Shazam. This is an iphone app to find the title of music playing around you. Today, some construction workers were playing a song from their portable stereo set, probably around 25ft away, so I tested this application within noisy environment from far distance, and it works! Amaizing quality of sound signal pattern search. I wonder how do they do that in this short period of time.
Check out our iRetroPhone in iTunes store too. Version 1.1 is coming soon.
Check out
And iRetroPhone, the goofiest $2.99 I’ve spent so far, draws an old-fashioned rotary dial on the screen.
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or
Just search “iRetroPhone”
or navigate “App Store > Lifestyle > iRetroPhone” 
We just opened iRetroPhone.com. This is the official product website and we will upload all screenshots, new features, and movies too. App store information should be announced soon.
This is almost last day since I’m leaving tomorrow noon. We have more advanced sessions today, such as Mastering Interface Builder session which should be continued from introduction one. I scheduled my Lab session afternoon around 4:30 pm and this should wrap up our project deployment.
Interesting thing is, I saw a couple of underground iPhone advertise company’s activities. There are a couple of people distributing flayer around entrance and I saw a pile of flayers in bathroom.
Another interesting thing is, I found a Japanese staff working at lab to support Japanese visitors. He told me there are more than 300 Japanese visitors. It seems that Japanese and Chinese people had their own reception on the first day. Shoooot, I was not invited!
The lab session was just talking about what’s available in iTunes Connections web login screen. One thing, I though that I can setup my own price, but actually I can not. Apple setup tier for pricing. That’s bad news for us. After this session, I have clear idea of distributing our app.
WWDC08 Bash will start in half hour, it’s beer time!
Attended Sessions:
Here is another religious meeting, day 3, just started. Before starting this report, I would like to mention about my extra expense for my butt
which cost me around $40 and Father’s day discount campaign did not really help my budget plan at Brookstone. I spend 30 minutes to try massage chair.
Today, there is one interesting session from Pixer around noon. This might be something about developing software in the company. I’m kind a tired of just taking follow-up notes of each lecture and taking picture in dark conference over people’s heads, I’ll try to drop by lab session s which should be one-by-one.
Attended Session:
Today’s Food and some other pictures:
Day2 started. I arrived there around 8 am before session starts. Thank you for free food and Odawalla drinks which I usually do not purchase because of overpriced healthy drinks. I will list a couple of sessions that I attended here.
iPhone Application Development Fundamentals
Basic things that we’ve already covered so far. The speaker insists to grab right idea about MVC design pattern. He also guided additional sessions to connected with this, such as Understanding ControllerView and TableView lectures. Some demo about Interface Builder to stick action and outlet. I like the concept that he explained, “Controllers are like glue to stick them together”.
Introduction to the iPhone Development Tools
Understanding iPhone View Controllers
Understanding iPhone TableView
Designing Applications with Interface Builder
Hello, I will attend WWDC08 from June 9 - 13. Check this blog to catch up the latest information. I’m already excited with my Virgin America’s air plain ticket.June 9, the first major event is keynote, starting 10 am (1pm on Eastern). Afternoon, “iPhone Getting Started” workshop will start around 5pm. Then I will hangout Welcome Reception and get chill out.
iRetroPhone is available at iTunes store now! Click here to get iRetroPhone!
- (added 07/10/2008)
iRetroPhone.com - our product website is open! Please bookmark this website!
- (added 07/08/2008)
We are glad to announce our Retro Phone Rotary Dial iPhone Application, iRetroPhone, and this will be available soon in iPhone’s app store. It simulates a rotary phone in old days. Enjoy the realistic sound effects and animations. Also we will be releasing a skinning specification for creating custom skins
iRetroPhone Movie:
iRetroPhone Movie Link:http://youtube.com/watch?v=fr2APizuXZg

UPDATE: Back in business as of 8:50 PM EST.
Early in the morning today my iphone stopped working. I checked with kiichi and his iphone was bricked too. Here is a screen shot of what XCode says.
The version of software available on Apple’s developer site is the same as i have, so the OS version did not update yet. Seems like many other developers are having the same problem.
After a little struggle, got my iPhone changed to version 2.0, was able to connect to our exchange server at school and was able to launch an OpenGL application on the iPhone.
So, no more excuses. We at objectgraph have to get our act together and start building applications for iPhone starting yesterday.
Cool news today!! After sending apple all our company’s documents, we got approved for the developer program. I purchased it for $99 + Tax, the store status says it is electronically delivered, but i did not get any email with a certificate key or anything.
Will keep you posted on the latest news!
Kiichi and I really liked the demo from apple about the iPhone SDK.
If you haven’t seen it, check it out@
http://www.apple.com/quicktime/qtv/iphoneroadmap/
We at ObjectGraph think the new app store feature will level the playing field for all developers, big(EA) and small(OG). Now its up to developers to create new applications and make them success stories. So We started developing in Objective C. With its kinda wierd syntax coming from C#, Java, ActionScript and Python, but here is my first try anyway
I am creating a MyPoint class with a distance function that takes a reference of an another point.
#import <Cocoa/Cocoa.h>
@interface MyPoint : NSObject {
int x;
int y;
}
-(void) print;
-(void) setX:(int) a; // void setX(int a);
-(void) setY:(int) b;
-(int) getX;
-(int) getY;
-(double) distance:(MyPoint*) p;
@end
Implementation
#import "MyPoint.h"
#import <stdio.h>
#import <math.h>
@implementation MyPoint
-(void) print
{
printf("(%d,%d)",x,y);
}
-(void) setX:(int) a
{
x=a;
}
-(void) setY:(int) b
{
y=b;
}
-(int) getX
{
return x;
}
-(int) getY
{
return y;
}
-(double) distance:(MyPoint*) p;
{
return sqrt((x-[p getX])*(x-[p getX])+(y-[p getY])*(y-[p getY]));
}
@end
Main
#import <Foundation/Foundation.h>
#include <stdio.h>
#import "MyPoint.h"
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
MyPoint *point1=[[MyPoint alloc] init];
[point1 setX:10];
[point1 setY:20];
[point1 print];
MyPoint *point2=[[MyPoint alloc] init];
[point2 setX:10];
[point2 setY:30];
[point2 print];
printf("Distance: %lf\n", [point1 distance:point2]);
[point1 release];
[point2 release];
[pool drain];
return 0;
}